A first version of a leveleditor was added. This version is capable of setting diverse objects and loading the level-file. Later an MD5-hash should be used to identify every file. Important is that the placement of game-objects is implemented in a general class and so a new game-object can be easily added. Therefore it is just necessary to add the new object and define the new bounding-box.
Dienstag, 6. Januar 2009
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